Most recent works

Virtual Presenter - Turning Vision into Reality

Motion Designer

Throughout my professional journey, I embarked on a passionate and innovative challenge: creating a Virtual Presenter. This project required a comprehensive approach that involved everything from conceptualizing the character to implementing advanced technologies. Leveraging skills in 3D modeling, animation, and integrating different tools such as Blender, Unreal Engine 5, and Nvidia Audio2Face, I was able to breathe life into a unique and engaging virtual presenter.

Character Conceptualization:
The starting point involved crafting the design of the virtual presenter. This process combined creativity with an understanding of the project’s specific needs. The choice of visual features, facial expressions, and style was crucial to ensuring the ideal personification of the concept.

3D Modeling and Animation:
Using Blender’s powerful 3D modeling suite, I began shaping my vision. The modeling process was meticulous, focusing on every detail to create a realistic and expressive representation of the virtual presenter. The ability to manipulate geometries and textures in Blender was essential in achieving visually stunning results.

The next step was animation, where I brought the character to life. Using advanced animation techniques in Blender, I developed fluid and natural movements, ensuring an immersive experience for viewers. Every gesture, expression, and movement was carefully choreographed to convey the desired personality.

Lipsync with Nvidia Audio2Face:
One of the most challenging aspects was synchronizing the virtual presenter’s speech with human voice in a natural way. To achieve this, I integrated Nvidia’s innovative Audio2Face technology, which uses machine learning to map human speech to realistic facial movements. This process not only enhanced lipsync quality but also contributed to the authenticity of the experience.

Integration in Unreal Engine 5:
The final phase involved integrating all elements into the virtual environment. I used Unreal Engine 5 to create the interactive setting in which the virtual presenter would perform. The engine provided not only high-quality graphics but also the flexibility needed to create an immersive and interactive experience.

The Virtual Presenter project represented a stimulating challenge that combined creativity, technical skills, and the use of cutting-edge technologies. The collaboration between Blender, Unreal Engine 5, and Nvidia Audio2Face enabled the realization of a unique and memorable virtual presenter. This process not only showcases my technical abilities but also highlights my commitment to tackling innovative challenges and turning visions into reality.